Terran Legacy Forum

Suggestions 43 replies

TheSource (Admin) said on: 2007-01-07 04:17 pm
4299 Days, 6 Hrs, 27 Min, 15 Sec ago
I'd like to see more activity here, So for those of you who play, or have played TL:

What would you, the users like to see (excluding TL 1.5/2) happen around here to boost the user activity?
Red (Tester) said on: 2007-01-07 05:13 pm
4299 Days, 5 Hrs, 30 Min, 22 Sec ago
Add ranks, weapons, armor. As stated in General before I read this.
Death- said on: 2007-01-07 06:21 pm
4299 Days, 4 Hrs, 22 Min, 56 Sec ago
More Items? lol
Revived said on: 2007-01-07 06:24 pm
4299 Days, 4 Hrs, 20 Min, 10 Sec ago
more items, armor, weapons
Unorthadoxx said on: 2007-01-07 06:45 pm
4299 Days, 3 Hrs, 58 Min, 28 Sec ago
Maybee a high scores table for every rank...that would boost activity cause everyone would be on trying to achieve the highscore table for their rank of choice. Still include the overall high scores though. I also agree with more items. Maybee some weapons/armour where you need to reach a certain rank in order to use it...the list goes on. Happy that someone might acctualy update TL for once :)
Death- said on: 2007-01-07 06:54 pm
4299 Days, 3 Hrs, 50 Min, 8 Sec ago
I agree Jonny, good ideas my friend, keep them flowing.
Unorthadoxx said on: 2007-01-07 07:24 pm
4299 Days, 3 Hrs, 19 Min, 32 Sec ago
I could go on all day and if the Source goes threw with some updates I won't only send him a thank you card for being the first admin to notice the need for updates in TL but i would also mention some more ideas...once i think of them.
JHF2003 said on: 2007-01-07 07:36 pm
4299 Days, 3 Hrs, 8 Min, 17 Sec ago
more activity? dont let the users to hope for nothing...

some admins promised something and nothing happened.
TheSource (Admin) said on: 2007-01-07 07:39 pm
4299 Days, 3 Hrs, 4 Min, 25 Sec ago
I cant guarantee any TL updates, as TL is Toms, and I havent talked with him about any changes, However I am compiling a list of things that I (and the users) would like to see. Tom most likely has his own plans regarding TL. However, I do encourage you to keep the ideas flowing.
Flindy said on: 2007-01-07 07:44 pm
4299 Days, 2 Hrs, 59 Min, 58 Sec ago
More weapons, items, armors, bug fixes, new features. Active moderator ^_^(no offense voddy)
JHF2003 said on: 2007-01-07 09:41 pm
4299 Days, 1 Hr, 3 Min, 4 Sec ago
does these new things requires reprogramming of the code?
Entity-Neo said on: 2007-01-07 10:48 pm
4298 Days, 23 Hrs, 55 Min, 29 Sec ago
Add some new weapons and armour (that cant be hard). Maybe an in-built clan system (probaly need some more activity first). More ranks.

Maybe have monthly gain in another ranks section. Like who got the most money that month, most exp, most kills etc etc...
Nuton said on: 2007-01-08 01:41 am
4298 Days, 21 Hrs, 2 Min, 58 Sec ago
I have the following suggestions:

- The ability to wield multiple weapons/items (one can be used at a time).

- Separate colonies (and top 25 rankings) with unique and rare weapons available at each locations, which requires travel (teleporting, jet, etc.) that costs money to conduct.

- No more ridiculous ranks like Emperor, Prince or Diety. Those are just plain retarded! (Make advancements and promotions a bit harder, I've once reached Prince in 2 days of playing).

- More enemies. Where are the Ultralisks, Queens, Valkyries, etc? SC provides enough source material.

- Destroyable Terran vehicles that can be purchased and used to inflict greater havoc on the battlefield. But leave the MP Arenas for personnel.

- The possibility of the player becoming an infected Terran (and losing the game), unless he/she possess some kind of special item, weapon or armor.

- Some kind of boutique store, where you can blow money on dressing up your character/avatar.
Nuton said on: 2007-01-08 01:46 am
4298 Days, 20 Hrs, 57 Min, 40 Sec ago
Oh, and the following as well:

- Different banks with competitive (and periodically changing) interest rates (just like in real life). I ain't getting much out of saving in the First Federal Bank.

- The ability to transfer items, weapons or armor to other players.

- For every x number of times we click a Google ad/banner, we can earn a small dose of TL money. (This will keep the Admin happy.)

I'm probably asking for too much here, but what's the harm?
Entity-Neo said on: 2007-01-08 02:36 am
4298 Days, 20 Hrs, 7 Min, 55 Sec ago
"- No more ridiculous ranks like Emperor, Prince or Diety. Those are just plain retarded! (Make advancements and promotions a bit harder, I've once reached Prince in 2 days of playing)."

Theres nothing wrong with the ranks. Its good. It takes you two days to reach prince?
Happyguy said on: 2007-01-08 02:35 pm
4298 Days, 8 Hrs, 9 Min, 11 Sec ago
A duel server

If that makes any sense

Keep the game as we have it and fix all the bugs

Then add a new server that will be completley fresh, and able to fight against others in the MP arena

If I need to explain more I will
TinaMiaz said on: 2007-01-08 03:13 pm
4298 Days, 7 Hrs, 30 Min, 45 Sec ago
Flindbar (Mod) said on: 01/07/07 8:44 pm
(19 Hrs, 26 Min, 48 Sec ago)
More weapons, items, armors, bug fixes, new features. Active moderator ^_^(no offense voddy)

^^^^^ Definatly ;)

Umm, all these ideas look great. I don't think I have anything to add :o
JHF2003 said on: 2007-01-08 05:03 pm
4298 Days, 5 Hrs, 40 Min, 58 Sec ago
ideas are good but i noticed that everytime there is a new admin, we see a thread concerning some changes in TL. players posted their suggestions and after a couple of days then poof nothing happened.

some of the suggestions maybe need some modification in the code life the new weapon system.

for the admin just dont let the players post there suggestions for nothing.
SPAZZA said on: 2007-01-08 05:36 pm
4298 Days, 5 Hrs, 8 Min, 17 Sec ago
Make the rank after Deity reachable?
Shaw said on: 2007-01-08 05:39 pm
4298 Days, 5 Hrs, 5 Min, 15 Sec ago
Another very good suggestion by SPAZZA!
TheQuickness said on: 2007-01-10 02:44 am
4296 Days, 19 Hrs, 59 Min, 22 Sec ago
The unnamed rank after deity is perfectly reachable.

... just no one thus far has been willing to devote their life to it.

(I think the last person that did the math to show me they could do it figured that with non stop play it would take about six months. So for a normal person who started right now with an average deity we'd see an "SCF" by 2015! [which I would argue is when people will stop waiting for a new game])

In all honesty though the suggestions and ideas for TL have all been heard by Tom. If he was able and willing to change TL he would have by now. Plus TL's code is so out of date that remaking it entirely would probably be more efficient than modifying it. Heck I wouldn't be suprised if the next server NN gets won't support whatever code TL is written in, which I'm fairly sure is an old version of Perl which I am unsure whether or not is used at all anymore.

The biggest problem I see with TL is that text based games don't hold people's interest for very long.

... and I lost my train of thought. For the last time, too. I give up on my usual long and drawn out explanation of something simple.

Other games might come (or not come) and go, but TL is not going to change. Simple as that.
Red (Tester) said on: 2007-01-10 05:00 am
4296 Days, 17 Hrs, 43 Min, 21 Sec ago
OH! Make gambling work. lol.. I hate my 1/billion chance of winning.
Zeretul said on: 2007-01-10 02:18 pm
4296 Days, 8 Hrs, 26 Min, 11 Sec ago
i dunno maybe a 2v2 battle in mp arena and different enimies like ultralisks and make it a bit easier to get into the contraband shop xD and also add avitar ranks such as marine or something and you should be able to take on kerrigan as a boss???? or add mini games and such
Gotham1 said on: 2007-01-10 08:23 pm
4296 Days, 2 Hrs, 20 Min, 36 Sec ago

1 post -_- hehe

I definatelty would just like to see tl2... sorry but that would be awsome... upgrading tl won't last long unless more than one wep is good... in Tl PE and lvl 3 energy shield are thje only two good weps
besides the multi cannon...

Also... more items! SG is the only real... good... item, and if you don't have one you get pwned in the MP :(

*Proud Dropper Of Sg's* Droped Two In My Life...

TheQuickness said on: 2007-01-11 01:23 am
4295 Days, 21 Hrs, 21 Min, 3 Sec ago
Alright ... I am INCREDIBLEY bored, so I'll offer my suggestions. The same one's I've been offering for years.

There is a desperate need for different types of armor and weapons. Ones with unique properties. This would make the MP arena more interesting as not everyone would have the same exact weapons and armor, and also it would make that shield generator much less godly, and more of a slight advantage (like I imagine it was intended to be).
The easiest way I can think of to achieve this is simply to put a suit of flying armor in the game. But why stop there?
Why not have Zerg Carapece Armor that halves energy weapon damage? Energy Blades, that do full damage through shields, but a quarter damage to air? Etc. etc.
I could make a whole list, but you get the point by now ... unless you're an idiot, which I sincerely hope you're not.

Set the gambling back to the original win %, but give a limit to how much money you can win in certain periods of time. So it's like a real casino, and they kick you out after so long.

Items that are one time abilities for MP arena would be nice. It would also be a good thing to spend money on if there was a item shop.
There could be items like EMP Grenade, that negates a shields 1/2 damage barrier for one battle... I'm short on item ideas right now.

Not neccessarily ranks above deity, but ranks in between all the current ranks. That way the difference in health is smaller, and one rank difference doesn't make quite as much of a difference in the MP.

Monthly High Scores:
Have an over-all high score table, like the current one, and a high score table that only counts the progress (kills, mps, money gained, etc.) characters have made during that month. Making it possible for new comers to see their name on a high score table helps keep new activity coming, and making older players continue to compete to keep their names on the high scores keeps the game active for longer.

Those are all fairly easy additions, but like I said before they probably won't be done for several reasons. Now I'll list a few things I would love to see that I will never EVER even hope for ... these things will never happen ... I'm sure.

Game Wide Events:
Say a player is going through the wastelands and finds a crazy enemy. There could be a help button that pages all players and allows them to join the battle. What would then happen is there would be a certain amount of time (30 seconds to a minute at the very most) and after that it automatically submits as "until death" with everyone involved. blah blah blah, technicalities aside, at the end everyone splits the money and gets the full amount of exp. Possibly everyone gets an item.
Or maybe just like a secret shop that opens once something is done or found by someone. maybe the only people that can trigger these events would be VIPs, but everyone can be involved. You would just have to be lucky enough to be on when it happens. Chances are VIPs would have a bigger benefit from them.
If that gets added ... I will start a new religion, and will hail Tom as my God. That's how sure I am that it will never happen.

In Game Clans:
This includes a setting for war and such. Basic idea that would share aspects with the same thing in other games. Private chat, maybe private shop or something, etc.
During a war players can be attacked even in the wastlands by someone of the same rank or less. Maybe as a random encounter (with a higher chance than most random encounters, say the chance of finding a visa)

... and I'm out of time.

[Added at 01/11/2007 02:27:33 by TheQuickness]
Oh and I've emailed those suggestions to Tom on several occasions, normally accompanying my thanks for some update. He's said each time (very nicley) that there all good ideas, but he doesn't have that kind of time.

So don't let anyone mistake all the trash I talk about NN as a reflection of how I fell about the administration. It's not like their making any money off of this. It's a hobby they (mostly Tom) had years ago. He grew out of it. It happens.
JHF2003 said on: 2007-01-11 08:27 pm
4295 Days, 2 Hrs, 16 Min, 42 Sec ago
if i only have an online server then i can do the TL2 ^^. last year i made a text-based game which is have some of your suggestions. but unfortunately i have some error in accessing the FTP site of the host.

i am willing to make a new text-based game written in php but i can only play it in my pc lol...

anyway these are some of the features of the game i made.

1. basic attributes: strength (str), dexterity (dex) which increases per level
2. weapons, armours and shields requires certain level of str and dex.

example: weapon A requires str of 10

the weapon can be used if you have 10 str and up. bonus damage will be give if str is above 10. penalty (weapon damage will be less that its actual damage) is given if str is below 10.

3. more items can be used at the same time such as ring, shield, scroll, and amulet. amulet usage is limited to 1 only same with shield and scroll. ring usage is until 2.

4. weapons are divided into two categories: one-handed and double-handed. shields can be used if your weapons is single-handed.

5. 4 maps for the monsters which corresponds to certain levels. player can go to any maps but monster for low levels give low xp to high levels

6. each player has his/her own vault which contains all the items, weapons and armours. vaults can be upgraded to increase its storage capacity.

7. weapons, armours and shields can be upgraded to maximum of 10 levels which also increases its ability (damage and defense)

8. password protected for the gold storage

9. user settings which allows the user to disable/enable certain game buttons such as buy button, sell button, promote button and etc.

10. primary password for login and secondary password for security (gold storage and user settings)

11. the game is best played under firefox for best rendering of the page. (IE? poor rendering)
Unorthadoxx said on: 2007-01-11 08:50 pm
4295 Days, 1 Hr, 53 Min, 22 Sec ago
So you made TL2 :s

Is there a way that we can play not haveing to be on your pc?
JHF2003 said on: 2007-01-11 10:10 pm
4295 Days, 33 Minutes, 56 Seconds ago
its not TL2 and its another text-based game. my problem is i dont have a domain to host the game. i can also make one but it takes time =D
Unorthadoxx said on: 2007-01-12 04:34 pm
4294 Days, 6 Hrs, 9 Min, 43 Sec ago
Maybee send the game to the admins and they will replace it with the current TL.?
Unorthadoxx said on: 2007-01-12 04:34 pm
4294 Days, 6 Hrs, 9 Min, 20 Sec ago
Maybee send the game to the admins and they will replace it with the current TL.?
Death- said on: 2007-01-13 06:56 pm
4293 Days, 3 Hrs, 48 Min, 15 Sec ago
Maybee send the game to the admins and they will replace it with the current TL.?
Tymoney321 said on: 2007-01-14 01:00 am
4292 Days, 21 Hrs, 43 Min, 29 Sec ago
Recruit a team or have the current staff make a brand new Starcraft Legacy from scratch
TinaMiaz said on: 2007-01-14 07:59 am
4292 Days, 14 Hrs, 44 Min, 37 Sec ago
Oh, that would be interesting...^
Unorthadoxx said on: 2007-01-14 07:22 pm
4292 Days, 3 Hrs, 21 Min, 45 Sec ago
W/e gets done i just wanna see TL in some way or another be the best it can be. The game has so much potential its not funny.
TheQuickness said on: 2007-01-16 12:34 am
4290 Days, 22 Hrs, 10 Min, 13 Sec ago
That's a bold statement for one of the simplest games I have ever seen.
Tymoney321 said on: 2007-01-18 12:07 am
4288 Days, 22 Hrs, 36 Min, 24 Sec ago
What he said
-DarkDEATH- said on: 2007-01-18 12:31 am
4288 Days, 22 Hrs, 12 Min, 43 Sec ago
This is a WIKED suggestion

"Monthly High Scores:
Have an over-all high score table, like the current one, and a high score table that only counts the progress (kills, mps, money gained, etc.) characters have made during that month. Making it possible for new comers to see their name on a high score table helps keep new activity coming, and making older players continue to compete to keep their names on the high scores keeps the game active for longer."

Good work TheQuickness
Entity-Neo said on: 2007-01-18 02:05 am
4288 Days, 20 Hrs, 39 Min, 9 Sec ago
I posted that suggestion in like the 5th post in the thread...;)
-DarkDEATH- said on: 2007-01-18 02:40 am
4288 Days, 20 Hrs, 4 Min, 14 Sec ago
Ooops ok well done both of ya lol
JHF2003 said on: 2007-01-29 09:43 pm
4277 Days, 1 Hr, 35 Sec ago
so where's the suggestions now? are they done? just like the previous admins post then nothing happened.
PITT1990 said on: 2007-01-30 05:46 pm
4276 Days, 4 Hrs, 58 Min, 3 Sec ago
Some Mods have Tl powers -.- So i can get some fecking account names back.

more rank,weapons,armor,items

More things to do, make some missions etc make the game more advanced.

More active admins who will make things faster
Tymoney321 said on: 2007-01-31 10:56 am
4275 Days, 11 Hrs, 48 Min, 9 Sec ago
Expand on the current control panel to include the ability to add ranks/weapons/monsters/items in order to simplify the process of expanding the game.
Thus we can continue to play. Players can strive to reach new ranks. Whenever a certain amount of players reach that said rank, a staff can simply add another one so the training continues.

Weapons & armors can be casually added from time to time too. Monsters also.

Then the moderators can be creative & try to increase the fun. Maybe host tournments to increase activity. The winner gets a custom weapon/item added to their account. The staff can easily add new features with the click of a button.
Revived said on: 2007-02-01 07:14 am
4274 Days, 15 Hrs, 29 Min, 19 Sec ago
make the common items helpful to everyone, in the case of the stimpack: instead of ammount of heath given, change it to percentage:
light stimpack 10% of health
medium stimpack 15% of health
heavy stimpack(aka turkey dinner w/ potatoes) 25% of health
that way they are useful to every rank,
and make the lottery tickets go into a draw or something, have like 1 draw a week with the winner getting 1 mill$ or something, but have a maximum # of tickets.

Make an Item tha can compete with the Shield Generator, an attack item with +20 attack would be the simplest I could think of.

just some suggestions for item changes.


Shaun2000 said on: 2007-02-27 07:55 am
4248 Days, 14 Hrs, 48 Min, 52 Sec ago
How about deleting tl for good that will create more then enough posts from people asking wtf happand :D